Sunday, September 21, 2014

The Weekly Stuff Podcast #99 - Super Smash Bros. 3DS Demo Thoughts & Doctor Who S8E5 Review



It’s time for another episode of The Weekly Stuff Podcast with Jonathan Lack & Sean Chapman, a weekly audio show that explores the worlds of film, video gaming, and television. Remember to subscribe for free in iTunes by following this link!

This week’s episode is rather short – we covered so much material last time, there wasn’t a lot left over – as we review the latest episode of Doctor Who, “Time Heist,” along with some other odds and ends, including the recently released demo for Super Smash Bros. for Nintendo 3DS. Does the classic Smash Bros. formula really translate to a portable system? And even if it does, is that really sufficient explanation for why Jonathan can’t stop playing it?

Enjoy, and come back next week for our landmark 100th episode! 





If you have questions, comments, or concerns about The Weekly Stuff, or would like to write in to the podcast to have your questions read on the show, please e-mail dinochow@jonathanlack.com.

The Weekly Stuff with Jonathan Lack & Sean Chapman is a weekly audio podcast, and if you subscribe in iTunes, episodes will be delivered automatically and for free as soon as they are released. If you visit www.jonathanlack.com, we also have streaming and downloadable versions of new and archival episodes for your listening pleasure.

Thursday, September 18, 2014

The Weekly Stuff Podcast #98 - Reviewing Bungie's "Destiny" and Doctor Who S8E4



It’s time for another episode of The Weekly Stuff Podcast with Jonathan Lack & Sean Chapman, a weekly audio show that explores the worlds of film, video gaming, and television. Remember to subscribe for free in iTunes by following this link!

The show may be a few days late, but it’s in no way light on content, as we have some big pieces of news to discuss – chief among them Microsoft’s $2.5 billion acquisition of Minecraft creator Mojang – and one of the biggest games of this or any other year to review: Bungie’s Destiny. The game has been fairly divisive thus far, and we have many, many thoughts on it, including not just our own reactions but some analysis of industry reactions as a whole.

And finally, of course, we would be remiss if we didn’t discuss one of the great modern episodes of Doctor Who, so this week’s show closes out with an in-depth look at “Listen.”

Enjoy!





If you have questions, comments, or concerns about The Weekly Stuff, or would like to write in to the podcast to have your questions read on the show, please e-mail dinochow@jonathanlack.com.

The Weekly Stuff with Jonathan Lack & Sean Chapman is a weekly audio podcast, and if you subscribe in iTunes, episodes will be delivered automatically and for free as soon as they are released. If you visit www.jonathanlack.com, we also have streaming and downloadable versions of new and archival episodes for your listening pleasure.


Sunday, September 7, 2014

The Weekly Stuff Podcast #97 - Velocity 2X, Minecraft PS4, & Doctor Who S8E3



It’s time for another episode of The Weekly Stuff Podcast with Jonathan Lack & Sean Chapman, a weekly audio show that explores the worlds of film, video gaming, and television. Remember to subscribe for free in iTunes by following this link!

It's a calm before the storm kind of week here on the show, with Bungie's Destiny right around the corner – a topic we are most excited to dive headfirst into – so we take it slow this time with thoughts on this week's big PS4 releases – the brand new, and fantastic, Velocity 2X, alongside the oft-recycled, but always enjoyable Minecraft (with accompanying vitriolic rant from Sean, one of the few people immune to the game’s simple charms) – and, as always, a review of the most recent Doctor Who episode, "Robot of Sherwood."

Enjoy, and come back next week for many, many thoughts on Destiny.





If you have questions, comments, or concerns about The Weekly Stuff, or would like to write in to the podcast to have your questions read on the show, please e-mail dinochow@jonathanlack.com.

The Weekly Stuff with Jonathan Lack & Sean Chapman is a weekly audio podcast, and if you subscribe in iTunes, episodes will be delivered automatically and for free as soon as they are released. If you visit www.jonathanlack.com, we also have streaming and downloadable versions of new and archival episodes for your listening pleasure.

Monday, September 1, 2014

The Weekly Stuff Podcast #96 - Video Game News, DC Shenanigans, & Doctor Who S8E2



It’s time for another episode of The Weekly Stuff Podcast with Jonathan Lack & Sean Chapman, a weekly audio show that explores the worlds of film, video gaming, and television. Remember to subscribe for free in iTunes by following this link!

The new season of Doctor Who is moving full steam ahead, and as always, we talk about the latest episode – “Into the Dalek” – in great detail at the end of the episode. But there were plenty of other topics to cover this week, from gaming’s depressingly misogynist week, to Nintendo’s big, confusing New 3DS announcement, to DC’s reported policy of outlawing humor in superhero films. All this, plus stories of Sean and Jonathan playing Diablo III co-op and brief reviews of recent arthouse films round out the episode.

Enjoy!





If you have questions, comments, or concerns about The Weekly Stuff, or would like to write in to the podcast to have your questions read on the show, please e-mail dinochow@jonathanlack.com.

The Weekly Stuff with Jonathan Lack & Sean Chapman is a weekly audio podcast, and if you subscribe in iTunes, episodes will be delivered automatically and for free as soon as they are released. If you visit www.jonathanlack.com, we also have streaming and downloadable versions of new and archival episodes for your listening pleasure.

Sunday, August 24, 2014

The Weekly Stuff Podcast #95 - Doctor Who Series 8 Premiere Review & Discussion



It’s time for another episode of The Weekly Stuff Podcast with Jonathan Lack & Sean Chapman, a weekly audio show that explores the worlds of film, video gaming, and television. Remember to subscribe for free in iTunes by following this link!

It is a longstanding tradition on the podcast that when a new episode of Doctor Who airs, we talk about it in depth. And with the Series 8 premiere having debuted last night, giving us our first good look at Peter Capaldi’s 12th Doctor, there is a lot to talk about. For instance: This is a major moment in the history of the series, but is it any good? Has Steven Moffat gotten over his worst instincts as a writer? And will Clara ever have an even partially consistent character? Listen to find out.

Since this is the Doctor Who season premiere, it’s the only topic for this week’s episode, but don’t worry – future episodes will have plenty of other topics of discussion, and we usually keep the Doctor Who talk contained to the end of the show.

Enjoy!





If you have questions, comments, or concerns about The Weekly Stuff, or would like to write in to the podcast to have your questions read on the show, please e-mail dinochow@jonathanlack.com.

The Weekly Stuff with Jonathan Lack & Sean Chapman is a weekly audio podcast, and if you subscribe in iTunes, episodes will be delivered automatically and for free as soon as they are released. If you visit www.jonathanlack.com, we also have streaming and downloadable versions of new and archival episodes for your listening pleasure.

Friday, August 22, 2014

The Last of Us Remastered: Portraits - Part Three: Environment




Over the previous year, we have talked plenty of times about Naughty Dog's masterpiece The Last of Us on The Weekly Stuff Podcast. We reviewed it on Episode #54, named it the best game of 2013 on Episode #75, discussed the DLC Left Behind on Episode #78, and just last week shared our thoughts on the new Remastered edition for PS4.

Suffice it to say, the game is one of my all time favorites, as a second playthrough on the PS4 really reinforced. And while the Remastered edition is indeed a terrific revitalization of an already gorgeous game, my favorite part of playing it wasn't the new graphics, or even the preexisting story itself - it was the newly added 'Photo Mode,' which allows players to freeze the action, manipulate, and create gorgeous screenshots from within the game. It is an unbelievably powerful tool for a console game, giving you all the power of a skilled photographer within the game world, and as soon as I started using it, I just couldn't stop, and spent a wholly unnecessary amount of play time simply experimenting with the game's imagery. At a certain point, I felt like an actual photographer trying to put a portfolio or gallery together, out exploring the world and taking pictures whenever I felt inspired. It is a truly fascinating and uniquely engaging way to interact with a game.

This obsession is something I have mentioned on the podcast a few times now, and I wanted to share some of the best photos I got with our listeners. From a raw number of around 200 screenshots, I whittled things down to a few dozen really strong ones, and so as not to overload these web pages, I have split the images into three galleries. You are looking at Part Three right now, which focuses on various shots of the landscape and environment. Part One focuses on calmer scenes with Joel and other characters, while Part Two captures moments of action and violence. Enjoy...

See The Last of Us Remastered: Portraits - Part Three after the jump...

The Last of Us Remastered: Portraits - Part Two: Action


Over the previous year, we have talked plenty of times about Naughty Dog's masterpiece The Last of Us on The Weekly Stuff Podcast. We reviewed it on Episode #54, named it the best game of 2013 on Episode #75, discussed the DLC Left Behind on Episode #78, and just last week shared our thoughts on the new Remastered edition for PS4.

Suffice it to say, the game is one of my all time favorites, as a second playthrough on the PS4 really reinforced. And while the Remastered edition is indeed a terrific revitalization of an already gorgeous game, my favorite part of playing it wasn't the new graphics, or even the preexisting story itself - it was the newly added 'Photo Mode,' which allows players to freeze the action, manipulate, and create gorgeous screenshots from within the game. It is an unbelievably powerful tool for a console game, giving you all the power of a skilled photographer within the game world, and as soon as I started using it, I just couldn't stop, and spent a wholly unnecessary amount of play time simply experimenting with the game's imagery. At a certain point, I felt like an actual photographer trying to put a portfolio or gallery together, out exploring the world and taking pictures whenever I felt inspired. It is a truly fascinating and uniquely engaging way to interact with a game.

This obsession is something I have mentioned on the podcast a few times now, and I wanted to share some of the best photos I got with our listeners. From a raw number of around 200 screenshots, I whittled things down to a few dozen really strong ones, and so as not to overload these web pages, I have split the images into three galleries. You are looking at Part Two right now, which focuses on some (frequently horrific) moments of action and violence. Part One focuses on calmer scenes with Joel and other characters, while Part Three closes things out with some shots of the environment and landscapes. Enjoy...

See The Last of Us Remastered: Portraits - Part Two after the jump...